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1. CAPACITOR RECHARGE DOESN'T WORK PROPERLY - in Player Features and Ideas Discussion [original thread]
Linna Excel wrote: Real life capacitors charge based on the rate of how full they are. Google it. Real life capacitors also have peak recharge at 0%.
- by Im Super Gay - at 2012.05.28 13:17:00
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2. The Fabric of the Cosmos: What Is Space? - in Player Features and Ideas Discussion [original thread]
Now he's a philosiphizer
- by Im Super Gay - at 2012.05.28 13:02:00
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3. Suggestion: ban those who say they are quitting - in Player Features and Ideas Discussion [original thread]
I'll quit if this ever gets implemented
- by Im Super Gay - at 2012.05.27 00:34:00
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4. Infinite skill queue - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Im Super Gay wrote: It would be impossible to buy skills set 18 month titan que anyway, as you can't inject skills unless all the prereqs are trained. The whole premise of passive skill training is that you don't need to ...
- by Im Super Gay - at 2012.05.26 14:32:00
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5. Infinite skill queue - in Player Features and Ideas Discussion [original thread]
It would be impossible to buy skills set 18 month titan que anyway, as you can't inject skills unless all the prereqs are trained. The whole premise of passive skill training is that you don't need to log on and mindlessly grind up XP to level ...
- by Im Super Gay - at 2012.05.25 23:01:00
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6. (idea) Role change for dreads - in Player Features and Ideas Discussion [original thread]
The role of dreads are fine, the problem is that a super blob melts through dreads like nothing, and you're stuck there for 5 min, unable to run away. Either drasticly reduce the siege cycle to something like 30 seconds, or make it so dreads can j...
- by Im Super Gay - at 2012.05.24 12:55:00
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7. When will Eve introduce Faction Carriers and Titans? - in Player Features and Ideas Discussion [original thread]
Leviathian wrote: T2 version of the Ferox is the Vulture. They have completely different roles. Same with a Nighthawk. All T2 ships take on completely different roles than their T1 counterparts. If there's going to be T2/faction carriers/caps,...
- by Im Super Gay - at 2012.05.23 22:55:00
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8. Maximum Targeting Range - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: mxzf wrote: Legacy code is the main reason I believe. It's a hard limit that's in place which is rarely an issue and changing it would likely be a ton of trouble. It'd be nice if they changed it to the size of the grid,...
- by Im Super Gay - at 2012.05.20 03:19:00
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9. Change to Black Ops - in Player Features and Ideas Discussion [original thread]
Black ops need more tank to be worth flying as well. How about we give the T2 ship T2 resists?
- by Im Super Gay - at 2012.05.17 13:40:00
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10. Shield Activation/Realistic Effects - in Player Features and Ideas Discussion [original thread]
Unsurpassed wrote: As it says 'Forums' are suppose to bring idea's and content to the game, I was simply trying to put something out there, and see the the Pro's, and Con's of this idea. Don't say I didn't try lol. Welcome to the hornets nest...
- by Im Super Gay - at 2012.05.17 13:26:00
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11. Capital Mining Barge. - in Player Features and Ideas Discussion [original thread]
CCP's already stated that they won't introduce mining ships with a better yield than the hulk. Dream on
- by Im Super Gay - at 2012.05.17 13:12:00
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12. Cloak Reactivation Times... - in Player Features and Ideas Discussion [original thread]
Cloaky T3's are on the order of a recon ship, depending on your electronics sub. You must gimp your dps in a cloaky T3 to fit a cov ops cloak, whereas there is no dps gimp to fit torps and bombs on a stealth bomber with a cov ops cloak. I'm not n...
- by Im Super Gay - at 2012.05.16 22:42:00
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13. Back to basics risk vs reward - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: You forgot that no place is safe in Eve. Hisec is not safer because magic is making bullets fly slower and hit not with full power, it is safer because you have Concord policing those systems. If you want magic you shou...
- by Im Super Gay - at 2012.05.16 12:23:00
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14. StarGate and station game fix, deny jump or docking under fire or with bubble - in Player Features and Ideas Discussion [original thread]
Ships can use stargates when warp scrammed, etc because the stargate transports the ship and not the ship's own warp drive. Are you suggesting to make a mechanic that allowsplayers to disable stargates? There's really no reason why a player could...
- by Im Super Gay - at 2012.05.16 12:20:00
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15. Carebear region (PVE only region) - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: We need a separate forum for players with below-room-temperature IQs. In Farenheit, Celcius or Kelvin?
- by Im Super Gay - at 2012.05.16 12:06:00
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16. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Logi spam is annoying and very powerful as is, the only thing keeping the logi spam from being op is their cruiser sized buffer. Now if you give players a BS sized dedicated logi ship that has more buffer and more remote repping power, you've crea...
- by Im Super Gay - at 2012.05.14 23:01:00
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17. We need more kinds of destroyers - in Player Features and Ideas Discussion [original thread]
Destroyers already fill the roles of glass cannon and cannon fodder. So in effect you're asking for variants somewhere between the two, no?
- by Im Super Gay - at 2012.05.14 22:41:00
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18. Make effect for Armor Plates and and Shield Extender - in Player Features and Ideas Discussion [original thread]
Carton Mantory wrote: If you actually pvp you would not know who had 3 extenders on or who had 1. Also would be nice to see who had remote rep on them soo we dont target them either. Ever heard of a ship scanner? If there's logi's on the fie...
- by Im Super Gay - at 2012.05.14 22:37:00
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19. "Borrowing" an idea from GW:Nightfall: commander NPCs - in Player Features and Ideas Discussion [original thread]
Get out
- by Im Super Gay - at 2012.05.14 12:34:00
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20. Missile Enhancers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Callic Veratar wrote: Loius Woo wrote: Joe Risalo wrote: Target painters use cap where as turret modules do not. Missile launchers don't use cap but guns do.... I primarily fly Caldari and use missiles and I don'...
- by Im Super Gay - at 2012.05.13 00:21:00
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